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One 4 Destiny: Patch 2.1.0

Dieses Thema im Forum "Shooter" wurde erstellt von Markus S., 9. Dez. 2015.

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  1. OnePS4 Destiny
    Action, Rollenspiel, Shooter 2014-09-09 Activision Bungie Jetzt bestellen

    Am Sonntag berichteten wir bereits über die eingeführten Sparrow-Rennen. Der dazugehörige Patch 2.1.0 brachte aber noch andere Veränderungen mit sich.

    Neben 14 neuen Emotes, neuen Waffen und Ausrüstungen wurde zudem an der Spielmechanik gedreht.

    Alle Änderungen findet ihr im Spoiler:

    Patch notes
    New

    • The SRL event is live in the Tower until December 29th
    • Talk to Amanda Holliday to get started on Sparrow Racing Quests and Bounties
    • Race to unlock new SRL rewards
    • Check out Eververse for a new stock of items
    Classes

    General

    • Fixed some issues where the player could sometimes get stuck in a slow sprint speed
    • Players can now use charged melee attacks while tethered by Hunter’s Shadowshot ability
    Titan Changes
    Sunbreaker
    Melee

    • Titan Melee: Extended Titan Melee range (+12.5%)
    • Sunstrike: Decreased DOT Time (6.5s -> 5.5s)
    Super

    • Hammer of Sol: Reduced Damage Resistance during Super (-9.09%)
    • Hammer of Sol: Slowed Hammer travel speed by (-1.32%)
    • Hammer of Sol: Reduced the ability to create never ending chain of explosions
    Passives

    • Forgemaster: Reduced Splash damage detonation radius multiplier) (-20%)
    • Flameseeker: Turned down Hammer tracking bonus (-25%)
    • Flameseeker: Removed +1 Recovery, and +1 Agility stat bonuses
    • Fleetfire: Addeded +1 Agility stat
    • Firekeeper: Added +1 Recovery stat
    • Cauterize: Added cooldown (0s->3s)
    Movement: Catapult Lift: Faster Initial velocity (+5%)

    Striker
    Melee

    • Titan Melee: Extended Titan Melee range (+12.5%)
    • Storm Fist: Increased base damage (+18.2%)
    • Overload: Now also provides faster melee recharge (+50%)
    • Discharge: Additional Damage (+7.69%)
    • Discharge: Changed AOE to spherical shape
    • Amplify: Increased Super energy bonus (+30%)
    Passives

    • Headstrong: Now also provides Faster Sprint
    • Transfusion: Improved cooldown (5s->2s)
    • Unstoppable: Now provides +2 Armor (+1 additional)
    • Unstoppable: Increased damage resistance (+25%)
    • Juggernaut: Improved Shield health (+14.3%)
    • Juggernaut: Now works when airborne
    Movement: Catapult Lift: Faster Initial velocity (+5%)

    Defender
    • Melee: Titan Melee: Extended Titan Melee range (+12.5%)
    • Super: Ward of Dawn: Recharged Grenade and Melee Abilities on Super cast
    • Movement: Catapult Lift: Faster Initial velocity (+5%)
    Weapon Changes
    Auto Rifles

    • Small increase to base damage
    • Low RoF (Suros Regime, An Answering Chord): 3% increase from previous base damage
    • Med RoF (Zhalo Supercell, Paleocontact JPK-43): 7% increase from previous base damage
    • High RoF (Arminius-D, Necrochasm): 4% increase from previous base damage
    Pulse Rifles

    • Reduced base damage
    • Low RoF (The Messenger, Spare Change): 9% reduction from previous base damage
    • Med RoF (Hawksaw, No Time To Explain, Red Death): 8% reduction from previous base damage
    • High RoF (Bad Juju): 8% reduction from previous base damage
    • Highest RoF (Grasp of Marok): 2% reduction from previous base damage
    • Reduced damage falloff to start between Auto Rifle and Hand Cannon ranges
    • A low range Pulse Rifle will have shorter damage falloff than an average Hand Cannon
    • A high range Pulse Rifle will have farther damage falloff than an average Hand Cannon
    • Increased base damage against AI combatants by roughly 5%
    Hand Cannons: Increased ADS Accuracy for more reliable shooting at close to medium range

    Shotguns

    • Reduced damage falloff to start at melee lunge ranges
    • Low range falloff starts at standard melee lunge
    • High range falloff starts at Blink Strike lunge
    • Final damage falloff extends 0.5 meters longer for a smoother drop
    • Slower ready/put away time for all shotguns
    • Additional recoil on weapon fire for all Stability values
    • Slower reload speed for all Reload stat values
    • Slower time to Aim Down Sights speed for all shotguns
    • Slower movement speed when shotgun is held. Walk and Aim Down Sights movement is affected. Sprint is unaffected
    • Add 2 frames delay when firing out of sprint
    • Increased base damage against AI combatants by roughly 5%
    • Fixed Kneepad perk on Hakke shotguns
    Fusion Rifles

    • Increased Charge Speed on fast charging Fusion Rifles. Reduce burst damage to compensate
    • Fusion rifles behave more predictably based on player state
    • Reduced Hip Fire Stability for all fusions
    • Increased ADS and Crouched Stability for all fusions
    • Reduction in carried inventory for all fusion rifles
    • 10% increase to PvE damage bonus to offset
    Sniper Rifles

    • Extended Sniper Rifle damage falloff so damage only reduces on very long range shots
    • Luck in the Chamber on Omolon Sniper Rifles now only buffs precision damage
    Sidearms:Increased ready speed for all Sidearms

    Swords:Arc and Void sword guard abilities can now survive a single Hammer of Sol

    Exotics

    • The First Curse
    • The First Curse perk now refills the magazine when activated, provides better Stability, better Target Acquisition, and damage falloff starts further out while the perk remains active
    • +25 to First Curse base range
    • Fixed a bug where The First Curse perk would deactivate if the player summoned their Ghost
    • Boost to Imprecation base range and Magazine Size
    Hawkmoon

    • Reduced base Range by 20
    • Lucky bullets from Luck in the Chamber and Holding Aces now deal 1.2x bonus damage (was 1.3x bonus damage)
    The Chaperone: Reduced base damage. Increase precision damage scalar.

    Dragon’s Breath

    • Remove Pyromancer and Tripod perks
    • Replaced with Surplus and Who’s Next
    • Add intrinsic perk Napalm: Rocket fires on a remote detonation trigger
    • Hold to trigger to fire, release trigger to detonate
    • Detonation drops a Solar Damage napalm canister
    • Reduced projectile speed to help timing of the trigger release. Reduce detonation radius of initial rocket. Reduce mag size to 1, increase Inventory
    Fabian Strategy

    • Front Lines perk on Fabian Strategy no longer buffs Rate of Fire as a bonus modifier
    • Front Lines now increases the base Rate of Fire stat to highest speed
    • Damage per bullet is offset to match the High RoF archetype
    • Remove Extended Mag perk and replaced with Flared Magwell
    • Remove Small Bore perk and replaced with Rifled Barrel
    • Increased base Reload and base Stability on the weapon to help offset the benefits the removed stat upgrade were providing
    Black Spindle: Removed scope upgrades from Black Spindle talent grid (Spindle only has one scope) and replaced with Barrel upgrades

    Super Good Advice

    • Reduced chance that SGA returns ammo on missed shot by 20%
    • Added a chance for SGA to pull inventory ammo into magazine on landed shot
    Sleeper Simulant

    • Maximum inventory ammo buffed (from 7 -> 9)
    • Ammo swap exploit removed (weapon no longer converts one ammo from a different heavy weapon to a full inventory)
    • Inventory no longer benefits from Fusion Rifle armor perks, but does benefit from Heavy Ammo armor perks
    Armor
    General

    • Exotic Collector’s Edition class armor may now be Infused and now has the Life Exotic perk to permit use with other Exotic Armor
    • Fixed an issue where some Rare Leg armor was not granting its bonus ammo perks to certain exotics
    • Fixed an issue where the Warlock Helm armor Salicin Fen II so it no longer uses a leg armor talent grid
    Exotics

    • Taikonaut No longer turns off tracking for rocket launchers that have tracking
    • ATS/8 Tarantella: Arc Damage Reduction applies to vehicles
    • Achlyophage Symbiote: Time you can have golden gun active is reduced
    • Nothing Manacles
    • Slightly turned down the tracking on the scatter grenade
    • No Backup Plans: Shotgun activating force barrier only works for defender titans
    • Skull of Dire Ahamkara: Has been added to the Exotic Blueprint Collection
    Activities

    • Hive Ship: Various chests around the Hiveship will now grant Hadium Flakes instead of Wormspore
    • Strikes: Will of Crota strike has been added to the Vanguard Strikes and Vanguard Heroic Strikes playlists
    • Nightfall: Nightfalls now awards +500 Vanguard Rep on first completion per character per week
    Crucible
    General: 3 of Coins are now applicable in Crucible playlists at match completions

    Playlists

    • Zone Control scoreboard now sorts players based on “Advantage Kills” (kills when their team holds 2+ zones)
    • Inferno Rumble now has the correct tooltip information
    • Mercy Rule no longer applies to the Rumble playlist
    • Rumble playlist must now be entered as a solo player
    • Classic rumble will continue to allow Fireteams up to 3
    Bounties

    • “Returning Victor” weekly bounty has been removed from rotation
    • Fixed some issues where some bounties were not accurately reflecting the playlist/game type they must be completed in
    Maps
    Aslyum

    • Heavy Ammo spawn locations have been moved away from the center of the map
    • Fixed an issue with a small hole in the environment
    Black Shield: Adjusted Alpha Team’s Rift spawn location to make it slightly easier for Bravo to score

    Crossroads: Fixed an issue where the teleporter would break for a player until they respawned

    Frontier: Fixed some issues where players were able to get out of environment

    Memento

    • Fixed some issues where players were spawning in bad locations
    • Fixed some issues where players were able to get out of environment
    • Adjusted spawn locations for Rift game mode
    Pantheon: Fixed some issues where players were spawning in view of an enemy

    The Burning Shrine

    • Fixed some issues where players were able to get out of environment
    • Fixed some issues where players were spawning in view of an enemy
    Vertigo

    • Fixed an issue where some players able to perch in an unfair position on an interior wall
    • Fixed some issues where players were able to get out of environment
    Items

    • Fixed an issue where some players able to perch in an unfair position on an interior wall
    • Fixed some issues where players were able to get out of environment
    Inventory: Discarding an Exotic Shard now takes longer button press time to prevent mistaken discards

    Audio: Fixed an issue where all sound was too loud across the game

    Technical: Fixed a rare crash on Xbox One during sign on

    Quelle: vg247
     
    Markus S.

    Markus S. Sgt_Nerezza
    Chefredakteur

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    Popperklopper84 gefällt das.
  2. Kommentare (6)
  3. Ich glaube es wird mal wieder Zeit für Destiny:love:
     
  4. Habe ich auch gestern gedacht, nachdem die 33. Stunde Battlefront langsam etwas ermüdend wurde bin ich dann in meine ~250. Stunde Destiny mit einem Rennen gestartet. :eek: =)
     
    Popperklopper84 gefällt das.
  5. Ich bin echt am Überlegen mit König der Besessenen-Edition zu kaufen. Spielt jemand auf X1 um Refer-a-Friend abzustauben? Hab da munkeln hören das es sowas gibt.
     
  6. Hier ich ich ich!!!!!!!
    Wär toll wenn wir beide das machen :love:
     
  7. Dann knall mein Namen in das Programm (https://www.bungie.net/en/Companion/ReferAFriend) und ich bestelle jetzt fix das Game. Schöne Sache für uns beide. Zum Wochenende dürfte es ja von Amazon eintreffen. DANKE!
     
  8. Viel Spaß :)
     
    GER Tanigo und Popperklopper84 gefällt das.
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