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One 4 Battlefield Hardline: Patchnotes zum ersten Patch

Dieses Thema im Forum "Battlefield" wurde erstellt von kalkburn666, 2. Apr. 2015.

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  1. OnePS4 Battlefield Hardline
    Action, Shooter 2015-03-19 Electronic Arts Visceral Games Jetzt bestellen

    Zum ersten Patch von EA's Shooter Battlefield Hardline, bekommt ihr hier die Patchnotes. Es ist bisher noch nicht klar wann der Patch erscheinen soll.

    - Fixed a server crash in Rescue
    - Increased the character limit in the MapList to support up to 150 maps in a rotation
    - You can now set the time limit to 0 and it disables the time limit instead of instantly ending the round in Blood Money
    - Various fixes for server crashes with rental servers (multiple issues addressed)
    - Fix for the timer in Conquest freezing when the user set the time limit higher than 800
    - Fix for MP squad join issue where after the squad leader gets disconnected, a new leader cannot kick members or disband
    - Fix for the patch awarded in released game for reaching Rank 10 in the Beta
    - Fix for Derailed Levolution where players were teleported to origin of Point B and killed in some circumstances
    - Fix for crash if the UI is disabled in the .cfg file
    - Fix for Bloodmoney exploit in HH where players could access the money pile through the floor/roof
    - Fix on XB1 for players using invite/join on friend after Quickmatching
    - Fix for the Uzi's weapon license cost, setting it to the correct value of $50,000
    - Fix for X360 players being unable to invite friends while playing Rescue
    - Fix for a rare crash in the Customize screen
    - All platforms, miscellaneous low frequency crash fixes

    - Conquest tickets increased (CQL 999, CQS 600)
    - Greatly decreased nearby bullet impact flinch; your aimpoint will not shift from rounds striking the environment near you
    - Fixed some issues with FLIR/IRNV
    - RPG reduced to 1 ammo from back of cars, with smaller explosion radius overall thus requiring more skill to use effectively
    - TDM friendzones have been adjusted for better spawning
    - Rescue / Crosshair exploit where players could skip the round start time by hitting START or ESC has been fixed
    - Couch health reduced and repair rate decreased to a miniscule amount, making the Couch the one-off it was intended
    - Player should no longer Quickmatch into servers with unsupported numbers of players
    - K10: Reduce max damage to 33 and min damage to 8
    - Saiga and PTR: reduce recoil to bring more in line with Cop faction DMRs
    - HCAR and HK51: reduce recoil to bring more in line with SCAR-H and SA-58
    - .410 Jury: Increase damage per pellet to become more effective
    - FMG-9: increase damage per round to 25 and push out falloff start range to make these weapons more effective
    - Battlerifle min damage increased to 25 across the board
    - AKM min damage reduced to 24

    Falls ihr dazu Anmerkungen habt, oder euch manche Fixes "unnötig oder ungerecht" erscheinen, dann könnt ihr euch im Battlelog Battlefield Hardline-Forum dazu äußern. Laut der Aussage des Visceral Mitarbeiters dirtydeathdog, wird sehr auf Feedback geachtet.

    Quelle: Battlelog Forum

    kalkburn666 Randalierkobold

    Registriert seit:
    3. Nov. 2014
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  2. Kommentare (1)
  3. - RPG reduced to 1 ammo from back of cars, with smaller explosion radius overall thus requiring more skill to use effectively
    Na Endlich! Wegen diesen ganzen RPG Camper hab ich fast mein Controller Zerstört.

    - TDM friendzones have been adjusted for better spawning
    Wurde auch Langsam mal Zeit. Das Spawnen war wie ein GlücksSpiel.
    Mal mitten in Feindbeschuss, oder hinter gegnern.
    kalkburn666 gefällt das.
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