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One 4 Project Cars: Patch 4.0 auf der PlayStation 4 veröffentlicht

Dieses Thema im Forum "Project CARS" wurde erstellt von spicyorange, 18. Sep. 2015.

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  1. OnePS4 Project Cars
    Racing, Simulation 2015-05-07 Bandai Namco Slightly Mad Studios Jetzt bestellen

    Soeben teilten die Slightly Mad Studios mit dass der Patch 4.0 ab sofort für PlayStation 4 verfügbar ist. Folgende Änderungen erwarten Euch in Project Cars:

    New & Enhanced Feature Summary
    • Online – added support for 'Force Default Setups' in Multiplayer restrictions screen.
    • Online – players driving the wrong way will now have their collision disabled and their vehicles will display as ghost cars.
    • Online – lobby search settings are now saved between sessions.
    • Career – mandatory pitstop opening lap will now scale when the player scales the length of the race. For example, if the race was set to 5 laps, the pits would open for
    the mandatory stop on lap 2. If the player now scales the race length to 15 laps, the pits will open on lap 6 for the mandatory pitstop.
    • HUD – when adjusting real-time settings, for example Brake Balance, the player will now see a HUD message to indicate what the setting has been changed to. The HUD will display “N/A” in the real-time settings HUD, messaging when a specific setting is not available due to it being disabled in MP session or not present on the vehicle.
    • GUI – added a game version number display to the main menu.
    • Assists – Enhanced Brake Assistance system so that people who are unable to use
    brake controllers at all can still play the game with this assist enabled.
    • Assists – the Best Line assist now provides an option to only show the braking areas
    • Tracks - Movable trackside objects and broken-off car parts will now be removed from the track after impacts.

    Online
    • New – added support for 'Force Default Setups' in Multiplayer restrictions screen.
    • New – players driving the wrong way will now have their collision disabled and their vehicles will display as ghost cars.
    • New – lobby search settings are now saved between sessions.
    • Fixed an issue where the AI could remain stuck on the grid after the previous host left the session.
    • Fixed an issue where the player was unable to select the Bentley GT3 in online races.
    • Fixed an issue in Create Lobby where selecting Vehicle ‘view details’ would reset the class filter.
    • Fixed an issue where the in-game chat box would scroll when the player pressed the accelerator and brake controls.
    • Various tweaks to the behaviour of cars that are terminally damaged, and cars will no longer try to teleport to the garage if there are no pit lanes.
    • Fixed an issue where the player could drive out of the garage again after retiring from a race.
    • Further tweaks and improvements to the online lobby Car Class GUI – classes are now sorted alphabetically; changes are now only apply once the player accepts the new settings; ‘Create’ options defaults to ‘Any’ class; fixes an issue where the host would see only one vehicle in the quick vehicle chooser list if identical vehicles was
    set to ‘yes’.
    • Fixed the rolling start option so that toggling the rolling start flag correctly updates MP game data.

    Time Trial
    • The standings info on the pause screen now shows real-time updated lap and standings info, and sorts the order of all active participants based on lap times.
    • Fixed an issue where the player's best of session ghost time didn’t always exactly match his actual best of session time.

    Pitting, Tuning, Setups, Strategy
    • Fixed an issue where a selected tyre option saved to a setup prior to Patch 3.0 would cause a game crash after applying Patch 3.0 and using that saved setup.
    • Fixed an issue where tyre pressures were not resetting properly when returning to pits.
    • Fixed an issue where brake temperatures were being reset when the player entered the pits, leading to unexpected braking behaviour.
    • Adjustments to fuel calculations when returning to pits during a practice session – when calculating the required fuel when the player returns to the pits, the estimated fuel levels are used for consistency.

    Physics & AI
    • Tyres – small adjustment to peak slip ratio or P Zero Trofeo, Faretti Track, and other soft-track road tires for road cars.
    • Various improvements to AI navigation when entering and leaving the pit boxes.
    • Improved the transition from road to off-road as certain off-road surfaces caused too much jarring on the steering.

    Cut Track / Off Track System
    • Sakitto International – further tweaks to the downhill Esses, to keep the AI on track when attempting bad passes that were causing the AI to hit the exit barriers.
    • Various tracks – Nordschleife, Greenwood Karting, Silverstone National, Dubai GP, Barcelona National, Nurburgring Sprint Short – cut-track improvements based on latest community feedback.

    Career
    • Fixed an issue where the player would be placed first on the grid of race two in a multi-race round, after being disqualified from the first race. Disqualified drivers will now be placed at the back of the grid.
    • DLC Career Accolades are now only present if the appropriate DLC pack is installed. This fixes an issue where the player was unable to do 100% completion of accolades due to non-purchased DLCs accolades also being present.
    • Fixed an issue where bonus points were not being awarded for Kart series and some invitational events.
    • Fixed a bug where the invitational events that require winning team championships weren't always unlocking.
    • DLC Career Accolades – translated (non-English) strings added for Invitational Accolade – 320 Touring Challenge
    • Fix to make sure player is placed last after skipping/simulating, in races where the second-best qualifying time is used for grid placement for the 2nd race (this was affecting Formula Rookie, LMP1-3, GT5 and Touring races).
    • New – mandatory pitstop opening lap will now scale as well when the player scales the length of the race. For example, if the race was set to 5 laps, the pits would open for the mandatory stop on lap 2. If the player now scales the race length to 15 laps, the pits will open on lap 6 for the mandatory pitstop
    • Improved Contract system to allow for extra entry level contract awards when progressing to a new motorsport, or when only being offered a renewal for the current motorsport.
    • Improved the AI logic during races with Mandatory pit stops so that they will pick a more optimal time to stop when there is also changing weather at play.

    Audio
    • Tweaks to the Ginetta GT3, Clio and Bentley Speed 8.

    GUI, HUD, Telemetry
    • New – when adjusting real-time settings, for example Brake Balance, the player will now see a HUD message to indicate what the setting has been changed to. The HUD will display “N/A” in the real-time settings HUD messaging when a specific setting is not available due to it being disabled in MP session or not present on the vehicle.
    • New – added a game version number display to the main menu.
    • New – the Best Line assist now provides an option to only show the braking areas.
    • Rebalanced the point at which Forecast weather becomes Current weather in the UI display so that the info display changeover better matches what the player is seeing in-game.
    • Track temperature is now displayed on all in-game menus.
    • Fixed an issue where the Time Progression slider skipped every 2nd option when moving the slider left or right.
    • Track temperature will now display correctly based on the unit system and language selected by the player.
    • Fixed an issue where the tyre wear meters on the HUD telemetry screen were flipped for the right front and left rear tyres.
    • Track Temperature and Weather information are now positioned uniformly across all in-game screens.
    • Removed redundant leading zeros from the KERS motec display.
    • Fixed an issue where accessing the map or telemetry in the monitor screen would disable the player HUD in game.
    • Enabled scrolling of the drivers list on the post race Standings screen.
    • Vehicle Class icons – updated vintage F1 and vintage GT class icons.
    • New GUI image with real-world livery for Ford Capri Group5.
    • Fixed an issue where the menu borders would at times display unintended colours.

    Replays
    • Replays – fixed an issue where vehicle damage would automatically be repaired when watching a replay.

    Controls & FFB
    • Steering wheel angle now reverted to always centering during pause / pits / menus / etc. An alternative fix is now implemented to prevent the jolting when un-pausing the game.
    • Fixed an issue where force feedback was still active when an AI team mate was driving the player’s car.
    • Fixed an issue where calibrating the pedals could at times cause the pedals to function incorrectly.
    • Logitech – updated pedal mappings for the G29 to match the latest hardware revisions.
    • Fanatec – added use of accelerator rumble on CSW Base v2.
    • Fanatec – CSR Elite 2nd dpad removed (as per SDK change); handbrake now works when attached to pedals via wheel base; added support for CSP connected via USB.
    • Fanatec – upgraded to SDK 1.6.1 – fixes reversing of the CSS shifter gear up / down sequential mode.
    • Fixed an issue with the Fanatec CSS connected via USB to the PS4, the wheel paddles stopped functioning.

    Vehicles
    • Audi A1 Quattro – changed class to Road C1.
    • Audi R18 e-tron – added hybrid/KERS readout to cockpit display.
    • BAC Mono – fixed duplicate material name causing a problem on painted cockpit parts.
    • BMW 2002 Turbo – tweaked default tyres and brake balance so that the default setup provides a better overall performance versus the other cars in its class.
    • BMW 320TC – fixed the top speed statistic displayed in the front-end.
    • Caterham SP300R – added push-to-pass boost gauge to cockpit display and enabled exhaust backfire.
    • Ford Escort and Mustang 2+2 Fastback – tweaks to help reduce climbing other vehicles during side-to-side contact.
    • Ford Mustang 2+2 Fastback – fix for shadow flicker on AI cars.
    • Ford Capri Group5 – fixed offset rear fenders.
    • Ford Mustang GT 2015 – reduced FFB tire force multiplier by 25%.
    • Gumpert Apollo – re-added four exhausts.
    • Marek/RWD LMP cars – improved the default view position.
    • Ruf CTR – recalibrated engine boost and allow up to 1.4bar boost in setup to match original car. Stock boost of 1.1bar provides around 470hp as advertised.
    • Added hybrid boost gauge to display for McLaren P1, Marek RP339h LMP1, RWD P30 LMP1.
    • Ruf CTR – Fixed an issue where the external side mirrors were switched.
    • Audi R18 e-tron – Rebalanced cockpit exposure/brightness.

    Tracks
    • Le Mans – lowered the entry part of the kerb in the Mulsanne corner to fix the issue where cars would register a collision with the kerb.

    General
    • New – movable trackside objects and broken-off car parts will now be removed from the track after impacts.
    • Enhanced Brake Assistance system so that people who are unable to use brake controllers at all can still play the game with this assist enabled.
    • Reworked the stretched headlight reflections to be more accurate to real life.
    • Fixed an issue where the Driving Line assist would become invisible when particles were set to off.
    • Ensure that players cannot turn on assists using hotkeys in community events, when the assists have been explicitly disabled for the event in question.
    • Fix further cases where the pre-race cameras would at times cut into the track surface.
    • Fixed an issue where vehicle windows would at times not render correctly when using centre cockpit cam and helmet cam.
    • Tweaks to gamma settings to closer match the PC and Xbox One platforms.
    • Fixed a potential crash when returning from in-game to main menu.
    • Fixed an issue with the rendering of shadow edges, improving overall shadow rendering.
    • Improved general game stability.

    Habt Ihr was interessantes entdeckt?
     
    spicyorange

    spicyorange Drivers, start your engines!
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  2. Kommentare (5)
  3. Schön, das man die Ideallinie jetzt nur noch auf die Bremszonen reduzieren kann :)
    Schade, das man scheinbar noch immer keine Ghosts von Freunden im Zeitfahren laden kann, sofern sie nicht unter den besten 30? sind.
     
  4. Muss noch 3.0 laden :S
     
  5. Naja vielleicht dann bei 5.0 :D Aber das vermisse ich auch etwas...
     
  6. Hatten die nicht mal was von animierten Boxencrews gesagt :wacko:
     
  7. Joa sollte das nicht schon bei der 3.0 sein sein? Naja was solls, man sieht aus der Zwangsperspektive im Auto ehh kaum was.
     
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